I’ve been fortunate enough to do work in the public eye, and I’m always game for a thoughtful interview or discussion that involves design, creativity, and their impact on our larger culture.
Interviews and profiles featured in print, podcast, video and online. Contact me for your story, film or other intriguing project.
Tron (1982) with Tim Lapetino
Jason Tselentis, Designers on Film podcast
The Other Side of the Screen: Unpacking Forty Years of TRON at Chicago Gamespace
Vasia Rigou, Newcity Design
‘Pac-Man: Birth of An Icon’: Inside 2021’s Best Gaming Book
Matt Gardner, Forbes
New ‘Tron’ Exhibition At Chicago Gamespace Looks Back To The Future 41 Years Later
Bobby Reed, Block Club Chicago
Atari Reveals Art Created by Tim Lapetino and Phil Noto For Pixel Ripped 1978
Atari, Inc.
‘Tron’ fan finds rare ‘holy grail’ arcade game abandoned on sidewalk
Daniel Wu, The Washington Post
Pac-Man 99 Is a Battle Royale Game That’s Actually Accessible
Stephen K. Hirst, WIRED
Chicago Gamespace offers interactive look at video game history
Marcella Raymond, WGN TV Chicago
Tim Lapetino: Geek Culture Historian
Steve Ploum & Catherine Chinnock, Kites and Strings Podcast
Tim Lapetino Interview
Antonio García, Dadwell Podcast
50 Years of Atari
Paul Drury, Martyn Carroll, Nick Thorpe, Retro Gamer
Episode 16: Art of Atari Author Tim Lapetino
Richard May, Tony Temple & Paul Drury, The Ted Dabney Experience Podcast
Tim Lapetino and We Are the Willows
Steve and Clare Hendershot, Cedar Cathedral Podcast
Atari vs. The Imagination Gap
Eric Molinsky, Imaginary Worlds Podcast
Imaginary Worlds Episode 200
Eric Molinsky, Imaginary Worlds Podcast
The Art of Atari: A celebration of game packaging's golden age
Colin Campbell, Polygon
Tim Lapetino Interview
Mark Jeacoma, VHS Rewind Podcast
The Art of Atari - The masters who brought early games to life by filling in the blanks
Michael Gapper, Edge Magazine
Opening Up The Gaming World
Gary Evans, ImagineFX
How Atari Box Art Turned 8-Bit Games Into Virtual Wonderlands
Andrew Webster, The Verge
Field Notes: Premium for Plastic
Package Design Magazine
Interview: Tim Lapetino
Chris Green, Business Unleashed
Field Notes: Click Magnet
Package Design Magazine
‘The Atari logo has become a container for peoples’ feelings’
Ian Dean, Creative BLOQ
‘It changed the world’: 50 years on, the story of Pong's Bay Area origins
Charles Russo, SFGate
All I want for Christmas is this fancy Pac-Man book
Chris Plante, Polygon
Weekend Break: Tron Exhibit at Chicago Gamespace
Marcella Raymond, WGN TV Chicago
Super Rare Arcade Machine Worth Thousands Saved From Dump
Zack Zwiezen, Kotaku
Hangout and Interview (Video)
Chris Melissinos, AWS Rewind
For the Love of the Arcade
Vasia Rigou, New City
Is Pac-Man art? Is Pong part of history?
Christopher Borrelli, Chicago Tribune
Guest Expert on Pac-Man Collection Show
Collector’s Call reality TV show
The Untold Origin of Pac-Man
C2E2 Interview Onstage, SyFy Wire
Who Is Pac-Man? History Behind the Game That Changed Video Games Forever
Andrea Resendiz, NBCLX
The Art of Atari and Track-Ball Games
Jeremy Parish, Retronauts podcast
Books about gaming are becoming big business
Alex Rubens, The Washington Post
Trump Tower? Not me, I Live At 401 N Wabash
Neil Steinberg, Chicago Sun-Times
Tim Lapetino Interviews (Parts 1 & 2)
Steve Conroy, The Retro Project Podcast
Exclusive Interview With ‘Art of Atari’ Author Tim Lapetino
Nicole Campos, The Daily Crate
Living in a world of geek culture
Paul McGuigan, Era of Geek Podcast
Atari and the dawn of video game culture
Charles Russo, The Six Fifty
El Arte De Atari Sigue Vigente
Paul Lara, Excelsior
The return of Atari to consoles
Diego Morales Mulatti, La Tercera
Space Invaders celebrates 40 years of history
Carlos Montes, La Tercera
Inside the Art of Atari
Colin Campbell, Polygon
My work has also been highlighted in the following publications.
My design work appears in more than a dozen books and journals.
Designing Brand Identity (4th Edition), Alina Wheeler
LogoLounge 5, Bill Gardner and Catharine Fishel
LogoLounge 7, Bill Gardner and Catharine Fishel
LogoLounge Master Library, Volume 1: 3,000 Initial & Crest Logos, Bill Gardner and Catharine Fishel
LogoLounge Master Library, Volume 2: 3000 Animal and Mythology Logos, Bill Gardner and Catharine Fishel
LogoLounge Master Library, Volume 4: 3000 Type and Calligraphy Logos, Bill Gardner and Catharine Fishel
The SNES Omnibus: The Super Nintendo and Its Games, Vol. 1, Brett Weiss
Work for Money, Design For Love, David Airey
LogoNest 1
Los Logos: Compass, Robert Klanten
Processed Identity
FPO Awards
Brand Identity Essentials, Kevin Budelmann, Yang Kim & Curt Wozniak